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Author |
Thread Statistics | Show CCP posts - 57 post(s) |

Davon Mandra'thin
Solar Horizon Directive Blue Nation
107
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Posted - 2012.10.18 15:10:00 -
[1] - Quote
Although I agree there are some FiS features that need addressing before any serious effort is put into avatar based gameplay, the two at the top of my list were Bounty Hunting, and POS rework. Now that the Bounty System is being addressed (and it looks amazing, by the way), I will be looking forward to the POS upgrades, but after that I have no major concerns about Eve... So it's time for something new and exciting. It's time for station wreck exploration.
Now that we have a much large community representative team, it would be really nice if perhaps one of them could get a dev to post an update post in here? Even if it's only a "we're still working on it, but nothing worth reporting" message, I want to hear it, just so I know they are in fact still working on it.
There has been a lot of support and chatter for/about Avatar based gameplay on the forums recently, and I think its about time we heard something.  |

Davon Mandra'thin
Solar Horizon Directive Blue Nation
112
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Posted - 2012.11.01 18:03:00 -
[2] - Quote
I wish they would just ignore the whiners and move more employees over the focus on WiS. |

Davon Mandra'thin
Solar Horizon Directive Blue Nation
112
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Posted - 2012.11.11 04:19:00 -
[3] - Quote
I image scouting through wrecks in these new WiS style ruins to be like the Deadspace games. At least that's how I hope it will be. I can't wait. |

Davon Mandra'thin
Solar Horizon Directive Blue Nation
112
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Posted - 2012.11.19 09:57:00 -
[4] - Quote
It's a shame this thread doesn't get more attention. |

Davon Mandra'thin
Rotten Legion Ops
173
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Posted - 2013.08.11 11:13:00 -
[5] - Quote
I wish they would just finish this prototype already. Every so often I see this thread return to the front page and say the same thing. Just do it. |

Davon Mandra'thin
Rotten Legion Ops
175
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Posted - 2013.08.11 12:03:00 -
[6] - Quote
IDGAD wrote:I'm seeing a lot of familiarities here..... so many people saying "Yes, do eeeet" while looking through rose tinted glass. Then when it arrives, we get another WiS because it's out of EVE and CCP's element and they end up botching it. At that point hundreds, maybe even thousands of man-hours are lost, and we've sacrificed a COMPLETE POS overhaul like they've been talking about, or maybe even something better in the name of completing this exploration with avatars.
The man hours lost creating the CQ were not just on the CQ. That vast majority of that time was spent on the Carbon Engine which was being created at the time. Another of my posts below;
Davon Mandra'thin wrote:They didn't spent 2 years on the CQ. They spent two years on the Carbon engine, which we have been reaping the benefits of ever since. Those amazing expansions you talk about have only been possible because of those two years working on Carbon. The hard work is done now, the engine is finished and they've been using it for years, they just need to make more WiS content. |

Davon Mandra'thin
Rotten Legion Ops
183
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Posted - 2013.09.15 15:37:00 -
[7] - Quote
handbanana wrote:I forget myself, a lot of you are expecting and advocating WIS to be a safe theme park as evidenced by the quote below.
No, definitely not most. I would say that the people who want it to be safe are a vocal minority (or possibly just one or two people). I want Eve in Stations to be cold harsh, and as dangerous as space or worse. As for the people who do want it to be safe, well they want WiS anyway and would rather have a cold harsh one than none at all. Besides, CCP have already said that any Avatar game play will have to be in the true spirit of Eve. Even though the spirit of Eve is changing, I feel pretty safe in the knowledge that CCP will at least make sure that we can scam and kill each other or some such.
Well, not so sure now that Soundwave is gone, but never mind. |

Davon Mandra'thin
Rotten Legion Ops
183
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Posted - 2013.09.15 16:07:00 -
[8] - Quote
Ishtanchuk Fazmarai wrote:PvP is much more than "I shot your face". 
That's actually a pretty good point. Best PvP I ever did was had an alt invade a corp and start the fail cascade. There was a war involved at the time, but that was besides the point. It was the spy alt that killed the corp with a few discouraging words, rather than any ship or clone losses.
That said, if we get to walk in stations, I would like to shoot people in the face from time to time. |

Davon Mandra'thin
Rotten Legion Ops
183
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Posted - 2013.09.15 16:10:00 -
[9] - Quote
handbanana wrote: Answer the question and then I'll answer yours.
Pointless argument. Ish clearly doesn't want risk free environments, just the same as you don't. You can stop now, or you can argue semantics until you both dead and it wont make any difference. No one wants risk averse game play, point taken. Move on. |

Davon Mandra'thin
Rotten Legion Ops
183
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Posted - 2013.09.15 16:16:00 -
[10] - Quote
handbanana wrote: I'd rather she answered the question thanks.
No need to white night here.
Okay, well... if you want to be petty then fine.
By the way, it's "white knight". (See what I did there?) |
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Davon Mandra'thin
Rotten Legion Ops
183
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Posted - 2013.09.15 21:10:00 -
[11] - Quote
Ishtanchuk Fazmarai wrote:Shalua Rui wrote:Ishtanchuk Fazmarai wrote: A Manga artist that wrote numerous cyberpunk/transhumanism/scifie comics... never mind.  Nice read, thanks... that's basically what I thought. It basically would be a DUST light, with different bodies except of suits. My inspiration were Syndicate & Deus Ex. 
My God, syndicate was such a bad ass game. I used to love that game so much. The Persuadatron was OP. |

Davon Mandra'thin
Rotten Legion Ops
183
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Posted - 2013.09.16 07:03:00 -
[12] - Quote
Ishtanchuk Fazmarai wrote:Cade Windstalker wrote:(...)The problem with making low-sec stations dangerous is that takes a feature set that should be focused on player interaction and makes that interaction less likely to happen. It essentially pushes people back into their captains quarters.(...) Well, we can see just how succesful are the less-safe envionments in EVE, and in what high demand they are: Wormholes and lowsec, those places in New Eden which make Greenland look overcrowded...  I guess that it would make a lot of sense to make station interiors and then turn them into lowsec -nobody in local but a AFK cloaker and a bored gang of wannabe droogs...  Now seriously, stations are safe from non consentual fighting and they must stay this way. Consentual fighting, that would be another question... chessboxing comes to mind... or maybe some mud wrestling. 
I disagree. Your Captains Quarters are currently safe from non-consensual PvP, but leaving your Quarters should hold the same risks as undocking in the security space you currently occupy. High sec should be almost entirely safe (with a few exceptions), lowsec should be less safe and any offenders would have to deal with low tech station security, and nullsec is anyone's game. I think even in highsec though you should be responsible for the safety of your own POSes. No security for you unless it's player created security. |

Davon Mandra'thin
Rotten Legion Ops
189
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Posted - 2013.09.17 07:31:00 -
[13] - Quote
I feel like I should say something to help keep the thread going, and support the idea.
But there is nothing left to say. CCP are just going to continue to ignore what people want just like they did pre-incarna. I almost feel that something more radical should happen. Maybe we should publically hang around outside of the new player safe zones and suicide gank their new players in their shiny new cormorants. I imagine doing that for any length of time would hurt sub numbers pretty bad. |

Davon Mandra'thin
Rotten Legion Ops
190
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Posted - 2013.09.17 10:13:00 -
[14] - Quote
Cade Windstalker wrote:Davon Mandra'thin wrote:I feel like I should say something to help keep the thread going, and support the idea.
But there is nothing left to say. CCP are just going to continue to ignore what people want just like they did pre-incarna. I almost feel that something more radical should happen. Maybe we should publically hang around outside of the new player safe zones and suicide gank their new players in their shiny new cormorants. I imagine doing that for any length of time would hurt sub numbers pretty bad. Actually doing that will get you banned pretty quick. Thou shalt not intentionally target new players. It's in the rules and if they get so much as a sniff that you're doing it you'll be looking at a temp or perma-ban pretty quickly.
Last I checked you were only up for a ban if you picked on new players within their entry systems and certain story mission systems. It would be an easy task to list and avoid killing them in any of those systems. Technically you could even kill them en-route. I've highlighted the key text in my original post quoted above. |

Davon Mandra'thin
Rotten Legion Ops
190
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Posted - 2013.09.17 18:29:00 -
[15] - Quote
raven666wings wrote: I think maybe you guys who're suggesting petitions and stuff are maybe trying to create a storm in a cup of water. I know you're probably as pessimistic as I am but also think we should give them the benefit of doubt and wait to see what they'll deliver in the next 1-2 years.
I won't be waiting 1-2 years. If the next expansion is crap my alts and I are out. |

Davon Mandra'thin
Rotten Legion Ops
190
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Posted - 2013.09.17 19:13:00 -
[16] - Quote
oldbutfeelingyoung wrote: How much of the so much needed re balancing stuff ,UI overhaul and new space graphics would be done by now if that Dustcrap did not exist.
Sad, cynical and also true. |

Davon Mandra'thin
Rotten Legion Ops
195
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Posted - 2013.09.20 07:15:00 -
[17] - Quote
Flamespar wrote: I wonder if there is any scope for the work of the World of Darkness team to feed back into EVE. I saw some videos where they were showing how they were going about building large urban environments which could be used to build station interiors/and derelicts.
The way they optimize the graphics engine for crowded scenes with lots of avatars could be useful too.
The implication has been that the fork in Carbon developement between the versions of Carbon WoD uses and Eve uses is so great that cross integration will be difficult/impossible. I vaguely remembering there being an entire threadnaught about it at some point.
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Davon Mandra'thin
Rotten Legion Ops
196
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Posted - 2013.10.05 13:54:00 -
[18] - Quote
I think the point is, that if development time is spent on WiS (and I hope that it is), that it needs to add to the game rather than being another way of doing something we can already do.
An actual market, or shops sound fantastic but on the face of things you can still just do that from a window. If WiS is added, it needs something extra. A new purpose, if you will. |

Davon Mandra'thin
Rotten Legion Ops
212
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Posted - 2013.10.13 11:01:00 -
[19] - Quote
I am downloading the SC update now. Somehow it is downloading at 20MB/s which is double my internet speed. I have no idea how that works. |

Davon Mandra'thin
Rotten Legion Ops
219
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Posted - 2013.12.02 13:29:00 -
[20] - Quote
Trii Seo wrote: WiS is a massive technical undertaking, and there are more pressing matters on the table. It can't be slowly implemented over the course of several expansions - while content for it may be, someone has to write a functional backend for it. Currently there likely is no backend - WiS is a clientside interface.
You'd have to pull devs away from the promised POS revamp and "war on lag" to do it. Neglect of those matters (promises and issues that lingered from since before Incarna, mind you) was what contributed in a major way to the Summer of Rage.
On the contrary, because Eve has a long complicated legacy back end, new content is easier to develop. As we see with the release of the new deployables that will (or so we are told) replace the old POS system. Avatar content is a blank state. When dealing with lots of old legacy code, starting from fresh is easier.
As for having to pull devs away from Eve things. This has already happened in favor of things no one in Eve will benefit from. You would still complain if devs came back from those projects to work on avatar content, and you would probably also fail to see the hypocrisy of your whining.
Trii Seo wrote:If the game has literally no content besides running around doing nothing, it'll be a short trip for them. Everyone has made it clear that they don't want this. Why do you even bring it up? This thread itself is literally testament to people not wanting that. It is the entire purpose of this thread for that not to happen. |
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Davon Mandra'thin
Rotten Legion Ops
220
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Posted - 2013.12.02 15:16:00 -
[21] - Quote
Cygnet Lythanea wrote:Malcanis wrote: This was nothing to do with "alliances".
Malcanis, rather bluntly, yes it was. I watched major alliances in a foot race to try and sew up Plasma worlds in PI, Of the things released this expansion, the only one that did not benefit Alliances, particularly low and null sec ones, more than anyone else, was the tractor beam deployable. Ghost site spawns seem to be overwhelmingly nullsec (latest estimates I've seen were 4-5 sites across the entirety of Empire at any one time, vs 6 or more per nullsec region). The new ship is available more cheaply in null sec (meaning 'to goonswarm' in this case) . The new depot deployable heavily nerfs solo pvp in low and null sec in favor of large gangs. The other one penalizes unwatched POS moon sites. Now these do have uses for players other than Alliances, don't get me wrong, but the biggest benefit is theirs. And this has been going on for years. If you stop and look at the numbers, something like 1/5th of EvE players are in a nullsec alliance. 4/5ths live in empire. If you look at expansions overall since launch, 20% of players have gotten 60% of content. Now, I understand that eve is all about Risk v Reward, but the way it's handled tends to alienate new players after a few months. Because those nullsec alliances don't want noobs, typically, they want seasoned players, this has led to the current plateau in server population. We need more accessible content in empire. Not necessarily better paying content, but enough content to actually keep players hooked until they can go on to do alliances. Or whatever.
Although I more or less agree with the fact that CCP has made a lot of changes that benefit large alliances primarily, I can't help but point out that your examples are terribly inaccurate.
Example, the new deployable depo can only be used by the character that deploys them. Which means they will never be useful to gangs except that one of the people in those gangs could change to suit the rest of them. The depo is entirely suited to solo play. Same with siphon, which allows small groups to attack the POSes of large alliances without there being any notifications for them.
Also the nullsec alliances rely quite heavily on new players. Being part of a blue blob doesn't take any skill. It's easy to shove a new character into the gang and give them simple commands. Align this gate, warp, jump. Align that gate, warp, dont jump, hold. Jump, align another gate, warp. Etc. |

Davon Mandra'thin
Rotten Legion Ops
231
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Posted - 2013.12.03 16:57:00 -
[22] - Quote
There were UI mock ups for a "Corporate Quarters", which I think was an awesome idea. All they would need was a slay table and a load of corporate interfaces, such as war boards etc. A twitch link screen would be amazing so that someone could co-FC from inside the corporate quarters. Or you could have a scout master for large blobs that watched all the streams from the scouts. That would have been fantastic. Awesome photoshop by the way Hemi. |

Davon Mandra'thin
Rotten Legion Ops
236
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Posted - 2013.12.04 16:49:00 -
[23] - Quote
Cygnet Lythanea wrote: You are not thinking of them in the right terms. You go hunting solo, find a nice target all by his lonesome. Used to be it was then over if he didn't have stabs fitted. Now he just fits stabs anywhere and and warp away. The only way to catch and hold anyone before they run now if solo is with bubbles.
So your saying that because you can't catch someone who is alone (read solo) it's a nerf to solo. Also, although it's irrelevant to my point (you just happen to require correcting on it), there is a timer when you deploy the depo. If you can't kill the depo (or the person) whilst it's deploying then your not fielding enough DPS anyway. And if you fail, then good for them (a solo player) for using their initiative.
Cygnet Lythanea wrote:Also, do you have any idea how many siphon would have to be running to noticeably impact the operations of a large alliance? The only people they put a serious crimp on are the ones that only have a few moons.
Of course it can. One person can't make an alliances' POS operations redundant single handedly (that would be stupid), but that one person alone can benefit at the expense of the alliance. Something that largely couldn't be done before. How you could see this as not a buff to solo/small gang play I have no idea. Besides If you had 100 people willing to cooperate efficiently you could bleed every Goonswarm POS in nullsec completely dry. The fact that a force so small could do that to a force more than 30 times it's size can't be viewed as anything but a buff to the little guys.
Cygnet Lythanea wrote:When was the last time you had a blue blob? Almost everything I see anymore is hot dropping the biggest cap fleet possible followed by a titan bridge. Set up a bunch of bubbles pr dictors on the gate, and a couple guys with cynos.
You don't know what your talking about. Battleships are a staple of null combat. |

Davon Mandra'thin
Rotten Legion Ops
237
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Posted - 2013.12.04 20:31:00 -
[24] - Quote
Lors Dornick wrote:Lipbite wrote:Apparently "EVE Boardroom" image is the most upvoted link in EVE sub-reddit today. Image of a feature which does not exist is twice more popular than devs post about SoE battleship. Imagine - how interesting it could be if it actually worked? How about not all, except for a very select group of people. Some fun stats can be found at http://eve-search.com/stats/thread/161511-13225 post, 448 posters. Top 10 posters have written 40%+ of all posts (top 15 breaks 50%). And 8.7% of all posts have been written by a Fazmarai ;)
Yea, that's more or less normal for any thread, especially the longer lived ones. |

Davon Mandra'thin
Rotten Legion Ops
274
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Posted - 2013.12.07 16:22:00 -
[25] - Quote
You know what? A station window would be amazing. Would mean you didn't need an alt or a scout to look at the outside of the station you are actually in to know if there were people outside. In a super futuristic future with immortal pilots who plug directly into their ship, we can't look outside before undocking. |

Davon Mandra'thin
Rotten Legion Ops
275
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Posted - 2013.12.07 18:18:00 -
[26] - Quote
Crumplecorn wrote:what I am seeing is the suggestion that they should (or even need to) direct even more of their efforts away from EVE and into another game, but this time we'll build it into the client and call it part of EVE to make the sub numbers get bigger without actually solving the 'problem' of EVE's plateau.
What is the idea that EVE needs a new game built into it for a new playerbase in order to survive if not the idea that EVE, the spaceship game, is dying?
Actually, I think most people who realise that these development resources will have to come from somewhere would prefer them to have not bothered with Valkyrie or a mobile app at all. Frankly, I would rather they hadn't developed Dust in the first place. With the resources they have put onto any one of those projects we could have seen considerable progress towards Avatar content in a single expansion cycle.
Instead, however, CCP think it's best to spread themselves too thin. CCP splitting their developers between Dust and Eve for the 18 months before the release of Incarna was probably a contributing factor to why we saw so little development on Eve during that time.
People bring up how CCP working on Avatar content would spread them too thin a lot. It's a common argument from people. But if your going to argue that, perhaps you should be opening threads asking CCP to stop development on all the stuff they are currently wasting their resources on. CCP are already doing that. |

Davon Mandra'thin
Rotten Legion Ops
275
|
Posted - 2013.12.07 18:19:00 -
[27] - Quote
Sura Sadiva wrote:I think that was only a client side hack, replacing the video stream file in the client. Getting live video from space should be very different and problematic.
Not entirely. If you replaced all the usual files (so you wouldn't see the normal things come up on the screen) you could write a simple solution to cut a stream (such as a Twitch livestream from outside) into small video files and dynamically add them into that folder.
You would have a 5-10 second delay, but that's workable for a quick dirty solution. |

Davon Mandra'thin
Rotten Legion Ops
308
|
Posted - 2013.12.09 16:09:00 -
[28] - Quote
Terranid Meester wrote: I think you are most definitely wrong. If you don't like pvp then you are playing the wrong game. Go back to WoW etc.
As an experiment, go into highsec (where literally 90% of the Eve player base is) and move to a well populated system. Now look up the killboard of ten people and tell me how many of them are PvPers, or have better than a 50% efficiency. What you will likely find is that a very small percentage of them PvP regularly.
I am very pro (not pro AT) PvP. I have a trading/industry main (Davon) and a PvP alt, and I love Eve's PvP focus. It is what keeps me playing Eve. But frankly you and I are not a majority. Something that you should probably recognize before trying to use it as an argument on the forums. |

Davon Mandra'thin
Rotten Legion Ops
322
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Posted - 2013.12.10 13:38:00 -
[29] - Quote
Nadia Barsrallah wrote:Why do people think WiS should have no pvp? If anything it should be pvp focused! all the chest-thumping pvpers in this game are the same lot who hide in stations and trash talk local.
Not everyone wants WiS to be a /dance RP thing
Eve really fails at its claim at being hardcore PvP when players are 100% invulnerble AND safe docked up. regardless of a system sec status/
Allow my dust toon to kick down a door and tea bag local trash talking Johny Kilboard.
seriously, grouping all WiS supporters as PvEing carebears space barbies is misleading, Some of want more pvp, more danger, more risk in this game.
CCP claiming eve is a hardcore pvp game is such fallacy, WiS is the perfect way to shake the game up and make trash talking "pvp" celebrities feel the vulnerbility they should feel.
This. |

Davon Mandra'thin
Rotten Legion Ops
367
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Posted - 2013.12.11 11:53:00 -
[30] - Quote
Teinyhr wrote: Well, I know this isn't even a point worthy of consideration for most people, but unless you want to bin 10 years of backstory, it's because we die outside of our pods for real
Your obviously not that au fait with Eve lore or back story. The Broker would disagree. |
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Davon Mandra'thin
Rotten Legion Ops
368
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Posted - 2013.12.11 16:34:00 -
[31] - Quote
Capsuleers don't die outside of their pod. If they're killed, the new information (info since their last death) can't be transmitted, and so the clone that wakes up would recall nothing since their previous death. That's how the broker did it. He even woke up multiple clones and sent them off separately. They would take their life when they were done (more than one clone active at once, ie two of him or more).
Sure, that's really bad. But it's not death (well it is, but technically death is death whether your in your pod or not. The clone that wakes up is not the same person what-ever way you look at it).
You could avoid that with a simple clone vat in your ship. You would euthenise your current clone, move to the new clone and your information could then be saved. That way you would only loose the memories from the moment you left your ship, to the moment you died.
CCP wrote new lore for the Dust bunnies. It would take a very small leap of imagination to allow capsuleers the same privilege. |

Davon Mandra'thin
Rotten Legion Ops
375
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Posted - 2013.12.12 14:03:00 -
[32] - Quote
Teinyhr wrote:People kept buggering CCP for avatar gameplay likely from the day EVE was released, I remember seeing posts about it somewhere around 2004-2005 already. And people will keep buggering CCP about it until they do it right.
I think that's very likely, as you say. I've highlighted a typo, that you might want to correct though (At least I hope it's a typo). I think you mean bugging...
 |

Davon Mandra'thin
Rotten Legion Ops
388
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Posted - 2013.12.13 09:08:00 -
[33] - Quote
Ishtanchuk Fazmarai wrote:Lors Dornick wrote:Ishtanchuk Fazmarai wrote: Why talk about WiS? Because it's better than don't talk about it.
Very true. But talking about it without an idea of how to actually achieve it with given resources is a waste of ideas. I see: you mean that we should do as the people who, for years, asked CCP by land, air and sea, to please-please-please implement player built stargates leading to unknown space so the big alliances had more toys to war about. I recall perfectly the threadnaughts, the desperate pleas, the forum pressure, the CSM campaigning of all the people who has begged, suggested, convinced, forced, CCP to implement the Hallelujah Plan as the players envisioned it...
Although this is entirely off-topic as a reply to their post, it's still a good post in isolation. For that you get a like. As for ideas though, we are posting in a thread conceived of CCP having an idea of something worth achieving. So I think really, that 'not having ideas' isn't really a thing. There are plenty of ideas out there for valid gameplay. Some more simple or complex than others. |

Davon Mandra'thin
Consultech Intermediary Services
479
|
Posted - 2014.02.01 18:26:00 -
[34] - Quote
Arduemont wrote:Rhes wrote: Quoting the old dev posts from this thread doesn't make any sense because Team Avatar was disbanded some time ago. Also, CCP devs can envision whatever they want but unless a single developer is actually working on WiS it doesn't mean a thing.
Still posting? Not going to find some references/posts/proof for your bull earlier? If you can't back any of your posts, why are you posting?
Just ignore Rhes. They're beyond reasoning with. Even when someone has cut their circular arguments chain, they'll just glue it back together again and carry on. |
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